tag:blogger.com,1999:blog-27735533785789703.post7700907174206220957..comments2022-09-10T06:47:30.905-07:00Comments on My Final Fantasy Thesis: Day #503 RecapAnonymoushttp://www.blogger.com/profile/11415346835873675332noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-27735533785789703.post-76042192289165074682014-09-26T13:19:46.772-07:002014-09-26T13:19:46.772-07:00For Blitzball, basically the best way to improve y...For Blitzball, basically the best way to improve your teams stats is to max out one at a time, in order. Since each training exercise raised one stat and lowers another, you start with Passing for instance, and raise it all the way to max for that player. Then you raise the stat that the previous exercise was lowering, and kind of make a chain like that through all the stats. There's one stat that each player doesn't really need at all so when you get to the exercise that lowers that stat, you end the chain. For everyone except goalies, you don't need catching, and for goalies you don't need shooting. So for example, start with the exercise that is lowered by Catching, and follow the chain around until you get to the exercise that lowers Catching. It takes 8 CP into a stat to raise it by 1, and conversely to lower it by 1.<br /><br />There's another thing to keep in mind as well, which is Biorhythm and Fatigue. Biorhythm is the 0-9 number next to each stat that changes after every training exercise. Think of Biorhythm as how efficiently the training will go. If the Biorhythm is 5 for Shooting, and you put 9 Command Points into the Shooting training exercise, any extra points over the Biorhythm (4 in this case) will turn into Fatigue. However, any points you put into training will still apply toward raising stats, even if they go over the Biorhythm and turn into Fatigue. The same does not apply to lowering stats, which will allow you to max out all stats if you really work on it. If the Biorhythm for Blocking is 0 and you put 9 CP into a training exercise that lowers Blocking, none of those 9 points will subtract from your Blocking stat. If the Biorhythm was 2, only 2 of those 9 points would apply. There is a training exercise to help raise Biorhythm numbers back to their max, which is good when it gets stuck hovering around 0-1 on a stat you want to raise.<br /><br />The more Fatigue you have, the higher chance you will get injured in training or in a match, and then you have to spend lots of CP or play games to get that player back in shape. I would suggest reducing fatigue once you get around 50 or so. After you've won a bunch of games, you'll be raking in so much CP that it doesn't matter as much. Train your players until they break and then fix them up.<br /><br />Playing the match itself is pretty uninvolved. All you can really do is change your formations and up the star gauge, which doesn't do nearly as much as in Creature Create. You really just watch your team play to be honest. Or change the view to Overview and the match will play in hyper speed.<br /><br />Blitzball in X-2 is just a big numbers game and not much else. You spend all your time in the menu training up players and very little actually playing Blitzball. The only really worthwhile reward is the AP Egg, which can be won in the Arena now but can be hard to farm for until your creatures are badasses. In the original X-2 I would play Blitzball as soon as I got to Chapter 5 and get 3 AP Eggs for my girls, but in the HD version there are easier ways to get AP through the Arena, plus you can win Key to Successes as well as AP Eggs, so ultimately, Blitzball is kinda pointless, unless you just enjoy it.Anonymoushttps://www.blogger.com/profile/09998306589538287893noreply@blogger.com