Current Game(s): Final Fantasy X-2 Last Mission, Final Fantasy XI
Current Play Time(Final Fantasy X-2 Last Mission): ~11:00
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,386:44 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 41 (Yuna Lv 70/ DRK 48/GUN 22/LDL 15/WHM 9/GNM 6)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 90/DNC 45(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): Made it to Floor 41, where I tried using some secret rooms again. Found the last secret room, and when I opened it up... ah, the glorious sight of a 4xDressmaker book, and the 2xCopy Techniques book... so, levelled my Dark Knight up to Level 99, found the last opened corridor and on to the Mega Tonberry room!!! These guys have a lot of HP but with about 167 Magic rating, you can take em down... just takes a few Black Skies... however... umm... no trophy??? Sigh... guess we're not keeping that save file...
Stuff Did Today (FF XI): Just a little grinding.... RDM up to 90
Status & Notes:
Interesting day... I was curious to see whether or not I would be able to take on the Mega Tonberries where I was. If I would need to Doom them, or if I could actually deal enough damage... apparently I could. It is a very odd room they are in, somehow the graphics on the floor kind of mess up how Black Sky works in there... which in a weird way is kind of helpful here, since it lets you take them down one by one, which is preferable here.
Now, apparently you NEED to beat the Mega Tonberry room when you're in floor 61 or above for some reason... why? I don't know... The fact is, though, I'm probably pretty good to go for the rest of this playthrough... its just a matter of getting through to Floor 80 now... and then I can concentrate on XI a bit...
There is something I do want to try coming up on Floor 44 though...
Sunday, December 7, 2014
Friday, December 5, 2014
Day #574 Recap (X-2 Last Mission)
Current Game(s): Final Fantasy X-2 Last Mission, Final Fantasy XI
Current Play Time(Final Fantasy X-2 Last Mission): ~11:00
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,386:44 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 26?!? (Yuna Lv 60/ DRK 42/GUN 17/LDL 15/WHM 9/GNM 6)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): So, I finally tried out the Secret Room book, and lo an behold, I found a room filled with stone pillars! After breaking a few I found my way into a room with some odd pedastals... and more importantly a book with 9x Restart Guides!!!!
I quickly left the tower and cleaned out my vault inventory, and reentered... on my way back up I used a couple more secret room books. One led me to a room where I found a Level 15 Lady Luck Dressphere... nice upgrade. I also found a second room with stone pillars... this one just had a lot of Tidying Up books in it... bleh...
Stuff Did Today (FF XI): None
Status & Notes:
Yay! My plan worked... The Secret Room method was certainly the best method for getting the Restart Guides. It was really necessary, too. I was getting a bit underlevelled... I DID have to reset the game a couple of times. I don't want to waste the secret room guides... and until you find the stone pillar secret rooms, you really don't get much from the other ones. Obviously I need to eventualy get all 3 stone pillar rooms so I can go to the Mega Tonberry room and get the trophy there.
Since I reset the game I've been able to really level up my Dark Knight a bunch. This is great, since as I said yesterday, all I need is to get it up to Level 49 so I can double it. My magic stat is already over 110... so it will be well over 150 by the time I get to the Mega Tonberry room... hopefully this will be enough power. I'd also like to try and get a Thief sphere and get the Triple Tiara accessory on Level 44...
For those interested... in the FF race currently... Cereth is on the moon getting FuSoYa in FF4 as we speak... I'm not positive with Crumps is... he's playing the PSP version of FF4 though, that much I know.
Current Play Time(Final Fantasy X-2 Last Mission): ~11:00
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,386:44 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 26?!? (Yuna Lv 60/ DRK 42/GUN 17/LDL 15/WHM 9/GNM 6)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): So, I finally tried out the Secret Room book, and lo an behold, I found a room filled with stone pillars! After breaking a few I found my way into a room with some odd pedastals... and more importantly a book with 9x Restart Guides!!!!
I quickly left the tower and cleaned out my vault inventory, and reentered... on my way back up I used a couple more secret room books. One led me to a room where I found a Level 15 Lady Luck Dressphere... nice upgrade. I also found a second room with stone pillars... this one just had a lot of Tidying Up books in it... bleh...
Stuff Did Today (FF XI): None
Status & Notes:
Yay! My plan worked... The Secret Room method was certainly the best method for getting the Restart Guides. It was really necessary, too. I was getting a bit underlevelled... I DID have to reset the game a couple of times. I don't want to waste the secret room guides... and until you find the stone pillar secret rooms, you really don't get much from the other ones. Obviously I need to eventualy get all 3 stone pillar rooms so I can go to the Mega Tonberry room and get the trophy there.
Since I reset the game I've been able to really level up my Dark Knight a bunch. This is great, since as I said yesterday, all I need is to get it up to Level 49 so I can double it. My magic stat is already over 110... so it will be well over 150 by the time I get to the Mega Tonberry room... hopefully this will be enough power. I'd also like to try and get a Thief sphere and get the Triple Tiara accessory on Level 44...
For those interested... in the FF race currently... Cereth is on the moon getting FuSoYa in FF4 as we speak... I'm not positive with Crumps is... he's playing the PSP version of FF4 though, that much I know.
Thursday, December 4, 2014
Day #573 Recap (X-2 Last Mission)
Current Game(s): Final Fantasy X-2 Last Mission, Final Fantasy XI
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Final Play Time(Final Fantasy X-2): 164:10
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,383:44 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 66 (DRK 22/GUN 17/GNM 4/WHM 7/FES 5)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): Through Floor 60... where we had to take down Ultima Weapon. With that done, we were back outside... where we saw a glorious sunset... and all the girls started recollecting their favorite sunset memories??? Apparently there was a great sunset the night that Nooj shot Baralai, Gippal, and Paine after being possessed by Shuyin... and Rikku and Yuna remember a great sunset the night they first camped outside of Zanarkand... and yeah, that's about it... these are getting worse as we go on.
Stuff Did Today (FF XI): None
Status & Notes:
So updating the current FF race going on... Crumps broke Final Fantasy III... apparently the PC version is a bit bugged... so they are both currently playing Final Fantasy IV... Cereth is playing through the Sealed Cave as we speak... PC version once again, not sure how bugged that one is. I will note, the graphical and ya know processing power tweaks that these ports got on the PC versions make them look VERY nice... pretty much making the 3D versions much more playable and the battles a lot less tedious.
So, back to X-2 Last Mission. I've got a new plan as far as Restart Guides go... I can get a 9-pack of them if I can find the first Special Secret Room... I DO have 2 Find Secret Room books, and 5 Notebooks to copy them with... so, that's not a problem. The plan really is to try and get my Dark Knight up to level 49 if at ALL possible... then hit the third special secret room where I can get the Copy Techniques book... this can be used to literally just double the level of a dressphere. I'm figuring at this point, I should pretty much be able to take out anything.... we'll see how that goes.
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Final Play Time(Final Fantasy X-2): 164:10
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,383:44 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 66 (DRK 22/GUN 17/GNM 4/WHM 7/FES 5)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): Through Floor 60... where we had to take down Ultima Weapon. With that done, we were back outside... where we saw a glorious sunset... and all the girls started recollecting their favorite sunset memories??? Apparently there was a great sunset the night that Nooj shot Baralai, Gippal, and Paine after being possessed by Shuyin... and Rikku and Yuna remember a great sunset the night they first camped outside of Zanarkand... and yeah, that's about it... these are getting worse as we go on.
Stuff Did Today (FF XI): None
Status & Notes:
So updating the current FF race going on... Crumps broke Final Fantasy III... apparently the PC version is a bit bugged... so they are both currently playing Final Fantasy IV... Cereth is playing through the Sealed Cave as we speak... PC version once again, not sure how bugged that one is. I will note, the graphical and ya know processing power tweaks that these ports got on the PC versions make them look VERY nice... pretty much making the 3D versions much more playable and the battles a lot less tedious.
So, back to X-2 Last Mission. I've got a new plan as far as Restart Guides go... I can get a 9-pack of them if I can find the first Special Secret Room... I DO have 2 Find Secret Room books, and 5 Notebooks to copy them with... so, that's not a problem. The plan really is to try and get my Dark Knight up to level 49 if at ALL possible... then hit the third special secret room where I can get the Copy Techniques book... this can be used to literally just double the level of a dressphere. I'm figuring at this point, I should pretty much be able to take out anything.... we'll see how that goes.
Wednesday, December 3, 2014
Final Fantasy X-2 Review
Final Fantasy was one of the leading franchises in the video game industry, however, there were still some things that it hadn't done yet. One of those things, was have a direct sequel to one of the numbered entries in the sequel. What Square came up with was a game that was very different in tone. Never had there been a Final Fantasy game where the main evil had already been defeated. The world had to be happier. Many people think that Final Fantasy X-2 was the beginning of a downturn in the quality of the Final Fantasy franchise. I think it is worth taking a closer look, though, to see if maybe this game has more to it than first glance.
As always, let's start by looking at the story of the game. The game takes place a few years after the conclusion of Final Fantasy X. The world of Spira is in the eternal calm brought about by Yuna and her defeat of Yu Yevon. The people have splintered into two main factions, The Youth League which wants to recover spheres and find the true history of Spira instead of the history that was spoonfed to them by Yevon. The other faction is New Yevon, a faction that is looking to protect the old temples. As many of these spheres are in the temples... well, these factions don't get along very well. In fact, there very well may be a war about to break out of this.
In the middle of all this, Yuna has joined Rikku in a group known as the Gullwings, a group of Sphere Hunters. The group also contains Brother, as well as a couple of other Al Bhed named Buddy the navigator of the group and Shinra, a genius Al Bhed who has invented the Garment Grid which allows the girls to obtain powers from different spheres they find. Yuna is busy looking for some trace of Tidus, when one day she happens upon a sphere which looks very ancient and yet seems to contain some scenes of Tidus! How could this be? Well, they keep looking for more spheres, and they finally happen upon another sphere of this mysterious man in front of a huge machina.
Now, it turns out that the leaders of the Youth League and New Yevon have been looking for this machina! It is called Vegnagun, and it a machina created a thousand years ago during the Great Machina War and has some kind of emotions and is possible of destroying all of Spira. Now, through various spheres gathered by the Gullwings, we find out that the leader of New Yevon, Baralai, and the leader of the Youth League, Nooj, knew each other for quite a while, they were looking to join an elite group of Crusaders known as the Crimson Squad along with Gippal, the new leader of the Al Bhed Machine Faction as well as Paine... the newest member of the Gullwings.
Eventually, Vegnagun starts digging holes at all the Chambers of the Fayth and corrupting their Aeons into Dark Aeons, which greatly depresses Yuna. After defeating a few of them, Yuna falls into one of these holes and ends up deep in the Farplane where she only escapes with the help of a certain phantom Blitzball Player. Yuna then puts ona performance using a dressphere of an ancient songstress, this kind of stops the war between the factions...
Yuna then discovers that the man in the sphere who looks like Tidus is actually a man named Shuyin, who lived during the Great Machina War, and he was in love with a woman named Lenne... who is the same person from Yuna's songstress dressphere. They were in love and were tragically shot after Shuyin tried to control Vegnagun to turn the tide of the Machina War.
Shuyin's spirit, however, stuck around, however, and managed to possess Nooj and continued his search to use Vegnagun. Later on, Shuyin passes over to Baralai and heads deep into the Farplane. Yuna eventually catches up and just as Baralai is about to destroy Spira wth Vegnagun... the Gullwings dismantle Vegnagun and Spira is saved... again... yay.
Throughout this whole thing there are also a TON of sidestories, and other characters such as the Leblanc Syndicate, who kind of acts as a rival to the Gullwings, but ends up tangled up in the web of Vegnagun. The sidestories include Wakka and Lulu who are having a baby in Besaid. The Besaid Aurochs have joined the Youth League and are trained by a hardnose man named Beclem who has a complete hatred of Yevon and even discredits Yuna as nothing but a relic of the past. Dona and Barthello are on opposite sides of the conflict and are literally separated within Kilika. Cid has become an entrepreneur and with the help of Isaaru has turned Zanarkand into a tourist area. Kimahri has his hands full as Elder of the Ronso, as many of the youth want to go to war with the Guado, and two children have run off in search of a way to fix Kimhari's horn.
Yeah, I know this is horribly disjointed... but guess, what, it doesn't really play much better.The main problem, is that the main conflict of the game has absolutely NOTHING to do with the original game. Yes, the story, along with sidequests as a whole, give an incredible depth to the world of Spira, but as a sequel there needed to be more of a tie with the original story... such as Tidus and the Fayth... and yes, I know there is a little there, but technically that is all just an easter egg. That said, many of the new characters are well done, especially Baralai, Nooj, and Paine, they added a lot of backstory in there, the Leblanc gang is also well done... unfortunately, I never found Shuyin and Lenne to be anything other than completely annoying. So to me, the story is really a negative to this game.
Now on to the mechanics, and there is a LOT to cover here. First, let's talk about the way you navigate through the game. For the first time ever, you are in control of an airship from the very start of the game,meaning you can visit any area right from the start.The game is told in 5 chapters. In each chapter, you can visit each area to advance its story a little bit, or open up a new minigame, or in some cases, you'll just be locked out completely or there'll be nothing new to do. Certain areas are marked as hotspots as you progress, and these areas must be completed in order for you to advance the story. Basically, this means, there are a LOT of optional areas and sidequests in the game, In fact, if you want you could really beat this game in just a few hours by only doing the required areas. The game, though, is more about getting a deep understanding of the world, and as stated before the main story isn't anything that's worth rushing through. Also, the game keeps a somewhat "hidden" count of various cutscenes and story points in the game to give a completion rating, so to get 100% (which includes the best ending), you need to visit all the areas throughout all the chapters. All in all, the game just plays better if you take your time to go through all the areas. In fact, this may be one of the most fleshed out Final Fantasy games ever in that regard.
You only ever get the three characters in the game, Yuna, Rikku, and Paine. They can only equip 3 different items. A Garment Grid, and two accessories. As stated before, Garment Grids hold dresspheres which act as the jobs of the game. We'll get a little more into how they work in just a bit. Garment Grids also hold innate bonuses, and can give more bonuses in battle under certain circumstances. Accessories give many varied bonuses from stat boosts to speed boosts to status immunities... basically your standard Final Fantasy accessories...
Battle once again returns to an Active Time Battle setup, as your characters each have an action bar which fills up before they can take their turn. What's different this time, is that the characters' attacks can be chained together to give a damage boost if timed correctly. Abilities are learned by defeating enemies and performing certain actions while having a dressphere equipped. You can choose what order to learn abilities, though there are certain abilities which have prerequisites.
Let's return to the Garment Grids. Each garment grid has paths between the different dresspheres you place in them. In battle, you can travel along the paths of the garment grid to switch between dresspheres. Sometimes, this will take you through gates which will give you more bonuses. Usually this means more stat boosts, but could be other things as well. If you visit all the dresppheres in a garment grid in a single battle, you can then equip a characters ultimate dressphere which is kind of like the summoning mechanic of the game. The other two characters get removed from the battle and you basically control one super unit... which itself can learn more abilities.
This, in all, is very well put together and thought out, and is a great attempt at doing some multiclassing. However... the only downside to all this is that for the most part it is COMPLETELY UNNECESSARY. Most of the enemies in the game are not very powerful and there are very few which can't be defeated by just using normal attacks. There are also some very overpowered dresspheres which really will cover all your bases. The one that comes to mind is Dark Knight. This dressphere is one of the most powerful physical fighter and comes with an attack called Darkness which completely bypasses defense including physical immunity... so basically, you can kill anything with it.
Really, I think it is truly a shame that what should be such a great battle system is ruined by basically a lack of difficulty. Even in the bonus dungeon, which does include some decently difficult monsters, you can still pretty much overpower the enemies just by setup, and not by using the Garment Grid bonuses or special dresspheres. That said, if you take the time to learn abilities and play around with the different dresspheres, it is in fact a very fun experience with a lot of interesting class combinations to play around with...and if you really want to try out the special dresspheres, please remember to go into the options and turn off the animations... they are way too long for what they need to me, and you are going to be forced to watch them once any way. It kind of stinks.
Let's take a look at the minigames and bonus content of the game. There are many small minigames contained within the Calm Lands which has been turned into an amusement company, you can play them for currency to buy some items, but really these are just small minigames. There are quite a few larger minigames and activites you can get engrossed in throughout the game. The first one you'll probably come across is called the Gunner's Gauntlet. Here, you run through the path to Besaid Beach, with a gun and you need to shoot all the enemies that run your way. Each enemy will drop some more ammo, including different types of ammo, and you need to continually kill monsters in order to get a high score. There are 10 different difficulty to levels and there is alot of strategy involved, with a very specific perfectionist feel to it. Its fun and defintitely worth a few hours of your time.
The next big minigame is the digging minigame. This goes through the whole game and has you picking up various things around a small section of the desert. It ties in with an optional event in the story, kind of a "superboss", as well as letting you get the Al Bhed primers to be able to understand the different Al Bhed conversations throughout the game. The next minigame is Sphere Break. This is a math based minigame in which you have to make multiples of a certain number using coins with number values assigned. This is mostly used for one tournament in Chapter 3, but can be played at other times as well. Really, this one is pretty fun, though pretty easy, and I wish it could have been maybe used a little more than it was. The next large minigame is Blitzball. This one, which I'm going to say right from the start is a lot worse than its Final Fantasy X counterpart, has you as the coach of a Blitzball team that is replaceing the Besaid Aurochs who are not playing as they've joined the Youth League. Basically, you have a training menu which improves your players stats, then you watch your team play blitzball games since ya know... you don't have Tidus and Yuna isn't a blitzball player herself. Really, this again just becomes about learning the best way to train your players and then just going through the tedium of watching games to earn more training points... lather, rinse, repeat. In this version of the game, its even worse, since there's really no unique items you can win from this.
The final large "minigame" is chocobo raising. If you do certain things during the story, Clasko will open up a Chocobo ranch where the Monster arena was in the first game. You can then catch chocobos during certain random encounters. As you fight, you earn various food for the chocobos which can be used to raise your chocobos. The reward for doing this is a secret dungeon that can be opened up at the end of the game, which I honestly don't know how you're supposed to figure out with some sort of guide.
The "postgame" dungeon of the game is called Via Infinito, a secret area in which the original founder of New Yevon ran away to, to hide some of the spheres found by early sphere hunters. It is a 100-level dungeon in which you have to solve small puzzles to continue down and contains EVERY monster in the game. This is important as there is a VERY optional sidequest which makes you fight every monster in its oversouled form to win the best garment grid in the game. Basically this means fighting monsters of the same type a certain number of times, and the next monster that comes will be oversouled... it is very time consuming. This dungeon is very very long and contains the few fights in the game that could be considered at all difficult, and rewards you with some insanely powerful items... one of which is actually UNIQUE... which in this version of the game is saying something.
Now, you may have noticed I've omitted a VERY important aspect to his remastered version of X-2. The Creature Creator. Why? Well, I actually consider this a completely separate game to X-2. Yes, it is intertwined in various ways, but really, this is standalone, and I am going to write a completely separate review for this.
Onto graphics and music. The graphics of the game are not as redone as they were for Final Fantasy X, however, they did not need to me as much. Square Enix learned a thing or two between the games, and really the original graphics for this game still dont' look that bad. That said, they certainly did some work on most of the main characters of the game and they all look great in any and all of their dresspheres. The environments look as good as they do in the remastered version of X. The cutscenes of course look incredible. No real complaints as far as the graphics go. The sound of this game, well, its certainly not bad, but there are very few real memorable songs for this game. It is all very upbeat to match the mood of the world, which is can be a little jarring. Of course, then there is the big exception, which is the theme music of the game... kind of a reverse version of the prelude, which sounds a bit somber and has ALWAYS sounded a bit out of place to me. Again, though, some good upbeat tunes, nothing extraordinary, but it all fits.
In conclusion, this game is a very mixed bag. On one hand, it is amazingly expansive... in fact, for the time, I think it is a real accomplishment to have a world this fleshed out with characters and backstory. The problem is, with the real emotional draw having been eliminated in X, there was really nothing that could fill its void. The main villain really had no soul, and they tried to make it work by attaching him to some well fleshed out characters like Nooj and Baralai, but it just didn't work. Also, they created a wonderful battle system, but without the difficulty to really take advantage of it and enjoy it. Is this game as bad as people make it out to be? No, I don't think it is... if it is played correctly, which is a big if. Is there a way to save the game though?? Well maybe there is, I will finish by going out of my way to say that the HD Remaster version of this game is completely worth playing... and you'll have to read my next review to understand why.
As always, let's start by looking at the story of the game. The game takes place a few years after the conclusion of Final Fantasy X. The world of Spira is in the eternal calm brought about by Yuna and her defeat of Yu Yevon. The people have splintered into two main factions, The Youth League which wants to recover spheres and find the true history of Spira instead of the history that was spoonfed to them by Yevon. The other faction is New Yevon, a faction that is looking to protect the old temples. As many of these spheres are in the temples... well, these factions don't get along very well. In fact, there very well may be a war about to break out of this.
In the middle of all this, Yuna has joined Rikku in a group known as the Gullwings, a group of Sphere Hunters. The group also contains Brother, as well as a couple of other Al Bhed named Buddy the navigator of the group and Shinra, a genius Al Bhed who has invented the Garment Grid which allows the girls to obtain powers from different spheres they find. Yuna is busy looking for some trace of Tidus, when one day she happens upon a sphere which looks very ancient and yet seems to contain some scenes of Tidus! How could this be? Well, they keep looking for more spheres, and they finally happen upon another sphere of this mysterious man in front of a huge machina.
Now, it turns out that the leaders of the Youth League and New Yevon have been looking for this machina! It is called Vegnagun, and it a machina created a thousand years ago during the Great Machina War and has some kind of emotions and is possible of destroying all of Spira. Now, through various spheres gathered by the Gullwings, we find out that the leader of New Yevon, Baralai, and the leader of the Youth League, Nooj, knew each other for quite a while, they were looking to join an elite group of Crusaders known as the Crimson Squad along with Gippal, the new leader of the Al Bhed Machine Faction as well as Paine... the newest member of the Gullwings.
Eventually, Vegnagun starts digging holes at all the Chambers of the Fayth and corrupting their Aeons into Dark Aeons, which greatly depresses Yuna. After defeating a few of them, Yuna falls into one of these holes and ends up deep in the Farplane where she only escapes with the help of a certain phantom Blitzball Player. Yuna then puts ona performance using a dressphere of an ancient songstress, this kind of stops the war between the factions...
Yuna then discovers that the man in the sphere who looks like Tidus is actually a man named Shuyin, who lived during the Great Machina War, and he was in love with a woman named Lenne... who is the same person from Yuna's songstress dressphere. They were in love and were tragically shot after Shuyin tried to control Vegnagun to turn the tide of the Machina War.
Shuyin's spirit, however, stuck around, however, and managed to possess Nooj and continued his search to use Vegnagun. Later on, Shuyin passes over to Baralai and heads deep into the Farplane. Yuna eventually catches up and just as Baralai is about to destroy Spira wth Vegnagun... the Gullwings dismantle Vegnagun and Spira is saved... again... yay.
Throughout this whole thing there are also a TON of sidestories, and other characters such as the Leblanc Syndicate, who kind of acts as a rival to the Gullwings, but ends up tangled up in the web of Vegnagun. The sidestories include Wakka and Lulu who are having a baby in Besaid. The Besaid Aurochs have joined the Youth League and are trained by a hardnose man named Beclem who has a complete hatred of Yevon and even discredits Yuna as nothing but a relic of the past. Dona and Barthello are on opposite sides of the conflict and are literally separated within Kilika. Cid has become an entrepreneur and with the help of Isaaru has turned Zanarkand into a tourist area. Kimahri has his hands full as Elder of the Ronso, as many of the youth want to go to war with the Guado, and two children have run off in search of a way to fix Kimhari's horn.
Yeah, I know this is horribly disjointed... but guess, what, it doesn't really play much better.The main problem, is that the main conflict of the game has absolutely NOTHING to do with the original game. Yes, the story, along with sidequests as a whole, give an incredible depth to the world of Spira, but as a sequel there needed to be more of a tie with the original story... such as Tidus and the Fayth... and yes, I know there is a little there, but technically that is all just an easter egg. That said, many of the new characters are well done, especially Baralai, Nooj, and Paine, they added a lot of backstory in there, the Leblanc gang is also well done... unfortunately, I never found Shuyin and Lenne to be anything other than completely annoying. So to me, the story is really a negative to this game.
Now on to the mechanics, and there is a LOT to cover here. First, let's talk about the way you navigate through the game. For the first time ever, you are in control of an airship from the very start of the game,meaning you can visit any area right from the start.The game is told in 5 chapters. In each chapter, you can visit each area to advance its story a little bit, or open up a new minigame, or in some cases, you'll just be locked out completely or there'll be nothing new to do. Certain areas are marked as hotspots as you progress, and these areas must be completed in order for you to advance the story. Basically, this means, there are a LOT of optional areas and sidequests in the game, In fact, if you want you could really beat this game in just a few hours by only doing the required areas. The game, though, is more about getting a deep understanding of the world, and as stated before the main story isn't anything that's worth rushing through. Also, the game keeps a somewhat "hidden" count of various cutscenes and story points in the game to give a completion rating, so to get 100% (which includes the best ending), you need to visit all the areas throughout all the chapters. All in all, the game just plays better if you take your time to go through all the areas. In fact, this may be one of the most fleshed out Final Fantasy games ever in that regard.
You only ever get the three characters in the game, Yuna, Rikku, and Paine. They can only equip 3 different items. A Garment Grid, and two accessories. As stated before, Garment Grids hold dresspheres which act as the jobs of the game. We'll get a little more into how they work in just a bit. Garment Grids also hold innate bonuses, and can give more bonuses in battle under certain circumstances. Accessories give many varied bonuses from stat boosts to speed boosts to status immunities... basically your standard Final Fantasy accessories...
Battle once again returns to an Active Time Battle setup, as your characters each have an action bar which fills up before they can take their turn. What's different this time, is that the characters' attacks can be chained together to give a damage boost if timed correctly. Abilities are learned by defeating enemies and performing certain actions while having a dressphere equipped. You can choose what order to learn abilities, though there are certain abilities which have prerequisites.
Let's return to the Garment Grids. Each garment grid has paths between the different dresspheres you place in them. In battle, you can travel along the paths of the garment grid to switch between dresspheres. Sometimes, this will take you through gates which will give you more bonuses. Usually this means more stat boosts, but could be other things as well. If you visit all the dresppheres in a garment grid in a single battle, you can then equip a characters ultimate dressphere which is kind of like the summoning mechanic of the game. The other two characters get removed from the battle and you basically control one super unit... which itself can learn more abilities.
This, in all, is very well put together and thought out, and is a great attempt at doing some multiclassing. However... the only downside to all this is that for the most part it is COMPLETELY UNNECESSARY. Most of the enemies in the game are not very powerful and there are very few which can't be defeated by just using normal attacks. There are also some very overpowered dresspheres which really will cover all your bases. The one that comes to mind is Dark Knight. This dressphere is one of the most powerful physical fighter and comes with an attack called Darkness which completely bypasses defense including physical immunity... so basically, you can kill anything with it.
Really, I think it is truly a shame that what should be such a great battle system is ruined by basically a lack of difficulty. Even in the bonus dungeon, which does include some decently difficult monsters, you can still pretty much overpower the enemies just by setup, and not by using the Garment Grid bonuses or special dresspheres. That said, if you take the time to learn abilities and play around with the different dresspheres, it is in fact a very fun experience with a lot of interesting class combinations to play around with...and if you really want to try out the special dresspheres, please remember to go into the options and turn off the animations... they are way too long for what they need to me, and you are going to be forced to watch them once any way. It kind of stinks.
Let's take a look at the minigames and bonus content of the game. There are many small minigames contained within the Calm Lands which has been turned into an amusement company, you can play them for currency to buy some items, but really these are just small minigames. There are quite a few larger minigames and activites you can get engrossed in throughout the game. The first one you'll probably come across is called the Gunner's Gauntlet. Here, you run through the path to Besaid Beach, with a gun and you need to shoot all the enemies that run your way. Each enemy will drop some more ammo, including different types of ammo, and you need to continually kill monsters in order to get a high score. There are 10 different difficulty to levels and there is alot of strategy involved, with a very specific perfectionist feel to it. Its fun and defintitely worth a few hours of your time.
The next big minigame is the digging minigame. This goes through the whole game and has you picking up various things around a small section of the desert. It ties in with an optional event in the story, kind of a "superboss", as well as letting you get the Al Bhed primers to be able to understand the different Al Bhed conversations throughout the game. The next minigame is Sphere Break. This is a math based minigame in which you have to make multiples of a certain number using coins with number values assigned. This is mostly used for one tournament in Chapter 3, but can be played at other times as well. Really, this one is pretty fun, though pretty easy, and I wish it could have been maybe used a little more than it was. The next large minigame is Blitzball. This one, which I'm going to say right from the start is a lot worse than its Final Fantasy X counterpart, has you as the coach of a Blitzball team that is replaceing the Besaid Aurochs who are not playing as they've joined the Youth League. Basically, you have a training menu which improves your players stats, then you watch your team play blitzball games since ya know... you don't have Tidus and Yuna isn't a blitzball player herself. Really, this again just becomes about learning the best way to train your players and then just going through the tedium of watching games to earn more training points... lather, rinse, repeat. In this version of the game, its even worse, since there's really no unique items you can win from this.
The final large "minigame" is chocobo raising. If you do certain things during the story, Clasko will open up a Chocobo ranch where the Monster arena was in the first game. You can then catch chocobos during certain random encounters. As you fight, you earn various food for the chocobos which can be used to raise your chocobos. The reward for doing this is a secret dungeon that can be opened up at the end of the game, which I honestly don't know how you're supposed to figure out with some sort of guide.
The "postgame" dungeon of the game is called Via Infinito, a secret area in which the original founder of New Yevon ran away to, to hide some of the spheres found by early sphere hunters. It is a 100-level dungeon in which you have to solve small puzzles to continue down and contains EVERY monster in the game. This is important as there is a VERY optional sidequest which makes you fight every monster in its oversouled form to win the best garment grid in the game. Basically this means fighting monsters of the same type a certain number of times, and the next monster that comes will be oversouled... it is very time consuming. This dungeon is very very long and contains the few fights in the game that could be considered at all difficult, and rewards you with some insanely powerful items... one of which is actually UNIQUE... which in this version of the game is saying something.
Now, you may have noticed I've omitted a VERY important aspect to his remastered version of X-2. The Creature Creator. Why? Well, I actually consider this a completely separate game to X-2. Yes, it is intertwined in various ways, but really, this is standalone, and I am going to write a completely separate review for this.
Onto graphics and music. The graphics of the game are not as redone as they were for Final Fantasy X, however, they did not need to me as much. Square Enix learned a thing or two between the games, and really the original graphics for this game still dont' look that bad. That said, they certainly did some work on most of the main characters of the game and they all look great in any and all of their dresspheres. The environments look as good as they do in the remastered version of X. The cutscenes of course look incredible. No real complaints as far as the graphics go. The sound of this game, well, its certainly not bad, but there are very few real memorable songs for this game. It is all very upbeat to match the mood of the world, which is can be a little jarring. Of course, then there is the big exception, which is the theme music of the game... kind of a reverse version of the prelude, which sounds a bit somber and has ALWAYS sounded a bit out of place to me. Again, though, some good upbeat tunes, nothing extraordinary, but it all fits.
In conclusion, this game is a very mixed bag. On one hand, it is amazingly expansive... in fact, for the time, I think it is a real accomplishment to have a world this fleshed out with characters and backstory. The problem is, with the real emotional draw having been eliminated in X, there was really nothing that could fill its void. The main villain really had no soul, and they tried to make it work by attaching him to some well fleshed out characters like Nooj and Baralai, but it just didn't work. Also, they created a wonderful battle system, but without the difficulty to really take advantage of it and enjoy it. Is this game as bad as people make it out to be? No, I don't think it is... if it is played correctly, which is a big if. Is there a way to save the game though?? Well maybe there is, I will finish by going out of my way to say that the HD Remaster version of this game is completely worth playing... and you'll have to read my next review to understand why.
Day #572 Recap (X-2 Last Mission)
Current Game(s): Final Fantasy X-2 Last Mission, Final Fantasy XI
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Current Play Time(Final Fantasy X-2): ~138:00 (still need to get this)
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,357:34 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 53 (DRK 14/GUN 17/GNM 5/WHM 3/FES 3)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): Floor 50 down which means another cutscene... this time Yuna and Rikku are very interested in who actually invited them to the tower... maybe Leblanc... maybe Rin... NO!!!! It was Paine. dum dum dum....
Apparently Paine was feeling very lonely over the last few months and really missed being on adventures with the Gullwings... she thought if everyone got back together she could get that old feeling back, however, nothing has been quite the same...
Then a few more levels... and you know... no Restart Guides...
Stuff Did Today (FF XI): None
Status & Notes:
Some interesting things today! First of all, kotaku has noted that there are two twitch players who are having a month long race to see who can finish 21 Final Fantasy games the fastest.... here's a link
http://kadgar.net/live/Crumps2/cereth
Yeah, basically doing what I am, only over an insanely short amount of time, and doing a slightly shorter list of games... no Dissidia, no Theatrythm, just the original Tactics, no MMORPGS... etc... still I'm going to keep track of this one.
Also, started playing an interesting game. Fantasy Life for the 3DS. This is an amazingly put together game which borrows alot of things from MMORPGs, but in a single player package. Actually, it borrows a lot from FF XIV. It treats professions as their own classes, it basically lets you switch around things on the fly... its very well done, and I'm very much looking forward to playing it some more.
So, been doing a lot of work on the X-2 Review. It should be done today or tomorrow... the first part of it at least... yeah, the more I thought about it, the mroe I wanted to break it up into a separate review for the main game of X-2 and the Creature Creator... while intertwined in various ways... it really is pretty separate in a lot of ways.
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Current Play Time(Final Fantasy X-2): ~138:00 (still need to get this)
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,357:34 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 53 (DRK 14/GUN 17/GNM 5/WHM 3/FES 3)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): Floor 50 down which means another cutscene... this time Yuna and Rikku are very interested in who actually invited them to the tower... maybe Leblanc... maybe Rin... NO!!!! It was Paine. dum dum dum....
Apparently Paine was feeling very lonely over the last few months and really missed being on adventures with the Gullwings... she thought if everyone got back together she could get that old feeling back, however, nothing has been quite the same...
Then a few more levels... and you know... no Restart Guides...
Stuff Did Today (FF XI): None
Status & Notes:
Some interesting things today! First of all, kotaku has noted that there are two twitch players who are having a month long race to see who can finish 21 Final Fantasy games the fastest.... here's a link
http://kadgar.net/live/Crumps2/cereth
Yeah, basically doing what I am, only over an insanely short amount of time, and doing a slightly shorter list of games... no Dissidia, no Theatrythm, just the original Tactics, no MMORPGS... etc... still I'm going to keep track of this one.
Also, started playing an interesting game. Fantasy Life for the 3DS. This is an amazingly put together game which borrows alot of things from MMORPGs, but in a single player package. Actually, it borrows a lot from FF XIV. It treats professions as their own classes, it basically lets you switch around things on the fly... its very well done, and I'm very much looking forward to playing it some more.
So, been doing a lot of work on the X-2 Review. It should be done today or tomorrow... the first part of it at least... yeah, the more I thought about it, the mroe I wanted to break it up into a separate review for the main game of X-2 and the Creature Creator... while intertwined in various ways... it really is pretty separate in a lot of ways.
Tuesday, December 2, 2014
Day #571 Recap (X-2 Last Mission)
Current Game(s): Final Fantasy X-2 Last Mission, Final Fantasy XI
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Current Play Time(Final Fantasy X-2): ~138:00 (still need to get this)
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,357:34 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 49 (DRK 12/GUN 17/GNM 4/WHM 3/FES 3)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): None
Stuff Did Today (FF XI): Back to the Oubilette. Up to Level 89... yay
Status & Notes:
So... I did promise at some point I would talk about the "real" ending of FF X-2. I guess, they kind of needed to bring Tidus back to bring some kind of closure to the story... because, really, the alternative was to have Yuna get together with Baralai or Gippal or something like that... and, yeah, I don't think that would've worked... as for the whole Zanarkand scene... well, they needed to supple some kind of explanation as for why that worked... I guess... I don't know... its still fairly anti-climactic... I think it would've worked a little better if they showed the Fayth a little more or something. I don't know...
So, as for today... going to be kind of a light day... though I do think I'm going to get started on actually writing the X-2 Review... that'll be an interesting one.
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Current Play Time(Final Fantasy X-2): ~138:00 (still need to get this)
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,357:34 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 49 (DRK 12/GUN 17/GNM 4/WHM 3/FES 3)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 89/DNC 44(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): None
Stuff Did Today (FF XI): Back to the Oubilette. Up to Level 89... yay
Status & Notes:
So... I did promise at some point I would talk about the "real" ending of FF X-2. I guess, they kind of needed to bring Tidus back to bring some kind of closure to the story... because, really, the alternative was to have Yuna get together with Baralai or Gippal or something like that... and, yeah, I don't think that would've worked... as for the whole Zanarkand scene... well, they needed to supple some kind of explanation as for why that worked... I guess... I don't know... its still fairly anti-climactic... I think it would've worked a little better if they showed the Fayth a little more or something. I don't know...
So, as for today... going to be kind of a light day... though I do think I'm going to get started on actually writing the X-2 Review... that'll be an interesting one.
Monday, December 1, 2014
Day #570 Recap (X-2 Last Mission)
Current Game(s): Final Fantasy X-2 Last Mission, Final Fantasy XI
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Current Play Time(Final Fantasy X-2): ~138:00 (still need to get this)
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,357:34 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 49 (DRK 12/GUN 17/GNM 4/WHM 3/FES 3)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 86/DNC 43(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): None
Stuff Did Today (FF XI): So, we were once again summoned by Apururu. Ajido-Marujido has woken up and he remembers everything from the book. We must immediately see the Star Sibyl... the Star Sibyl, however, has been followed by that creepy guy we saw in Ro'Maeve. We get there and confront the Star Sibyl about what's been happening.
So, during the Shadow War, twenty years ago. The Star Sibyl performed a Moon Reading... and what he saw was destruction. So, she went to visit the beast of the moon, Fenrir to see what could be done. The Star Sibyl merely cowered in front of the great beast. However, Karuha-Baruha invented summoning... and tried to use its power on Fenrir, to change the fate of Windurst. The end result was the passing of Fenrir from the world, and the loss of the power of the Stars and Moon from Windurst.
Apparently, since then, the Star Sibyl has been making false prophecies since the Full Moon Fountain is empty, and the Star Spring possesses no power. Ajido-Marujido notes that Fenrir said there was a path of light still available. Star Sibyl allows Ajido-Marujido to look through Karuha-Baruha's research and pardons him completely.
Meanwhile, the manustary has received a letter from the Boyadha Tree... apparently someone is held prisoner there, and we are to check it out... so we travel out there through the Sanctuary of Zi'Tah... and climb up until we found some Elder Groobbues. We defeated them for some Humus... and took it over to the wardens of the jail found near the bottom of the tree.. Inside the cell, we found Zonpa-Zippa... the father of Apururu and Ajido-Marujido.
Zonpa-Zippa created the Cardians... an army of them. He couldn't control them all himself, so he created a hiercrchy of sorts, making the Ace cardians as generals of the army. Karuha-Baruha used this template to create the Joker, kind of an overlord of sorts. When Karuha-Baruha died, the Joker was deactivated and the Ace Cardians didn't know what to do. The Ace cardians decided to bring Joker back to life... however since Joker's life force is tied to Karuha-Baruha's... well, we have an undead Tarutaru on our hands...
We return to the Manustary and Apururu and Ajido-Marujido are shocked to learn their father is still alive. They also don't know how Joker was brought to life to begin with as it takes a HUGE amount of energy. They realize that Karuha-Baruha was trying to completely enslave Fenrir... and the Star Sibyl may be in danger!
Over at Full Moon Fountain, the Star Sibyl was praying... when the entire Cardian army shows up... uh-oh. Apparently the Star Sibyl wished for Karuha-Baruha's help at some point and the small amount of star power left heard the wish... well Joker comes along... and apparently wants to help restore the power of the Stars and Moon to Windurst, and needs our help and the help of the Star Sibyl...
Status & Notes:
So... down to *1* mission to go for Windurst! Hooray! I took some time to try and kill some stuff around Boyadha Tree... honestly wasn't that difficult... which is nice... however, it did still seem slower than GoV training in Bostianeux... but who knows, I may need a change of scenery soon. Also, you can REALLY make some good money there... got some items that sold for 6.5k gil each from the Grobbues... anyway, though... I don't see myself doing the last mission until I hit level 95... so I have some work to do...
Current Play Time(Final Fantasy X-2 Last Mission): ~8:00
Current Play Time(Final Fantasy X-2): ~138:00 (still need to get this)
Current Play Time(Final Fantasy XI): ~183:00 (+)
Total Play Time - 1,357:34 (+)
Current Deaths(FF XI) - 51
Current Deaths(Final Fantasy X-2 Last Mission): 0
Total Game Overs: 72
Where I Currently Am(FF X-2 Last Mission): Floor 49 (DRK 12/GUN 17/GNM 4/WHM 3/FES 3)
Where I Currently Am(FF XI): Windurst Mission 9-2! (Current Levels RDM 86/DNC 43(50)... BLM 50... THF 30)
Stuff Did Today (FF X-2 Last Mission): None
Stuff Did Today (FF XI): So, we were once again summoned by Apururu. Ajido-Marujido has woken up and he remembers everything from the book. We must immediately see the Star Sibyl... the Star Sibyl, however, has been followed by that creepy guy we saw in Ro'Maeve. We get there and confront the Star Sibyl about what's been happening.
So, during the Shadow War, twenty years ago. The Star Sibyl performed a Moon Reading... and what he saw was destruction. So, she went to visit the beast of the moon, Fenrir to see what could be done. The Star Sibyl merely cowered in front of the great beast. However, Karuha-Baruha invented summoning... and tried to use its power on Fenrir, to change the fate of Windurst. The end result was the passing of Fenrir from the world, and the loss of the power of the Stars and Moon from Windurst.
Apparently, since then, the Star Sibyl has been making false prophecies since the Full Moon Fountain is empty, and the Star Spring possesses no power. Ajido-Marujido notes that Fenrir said there was a path of light still available. Star Sibyl allows Ajido-Marujido to look through Karuha-Baruha's research and pardons him completely.
Meanwhile, the manustary has received a letter from the Boyadha Tree... apparently someone is held prisoner there, and we are to check it out... so we travel out there through the Sanctuary of Zi'Tah... and climb up until we found some Elder Groobbues. We defeated them for some Humus... and took it over to the wardens of the jail found near the bottom of the tree.. Inside the cell, we found Zonpa-Zippa... the father of Apururu and Ajido-Marujido.
Zonpa-Zippa created the Cardians... an army of them. He couldn't control them all himself, so he created a hiercrchy of sorts, making the Ace cardians as generals of the army. Karuha-Baruha used this template to create the Joker, kind of an overlord of sorts. When Karuha-Baruha died, the Joker was deactivated and the Ace Cardians didn't know what to do. The Ace cardians decided to bring Joker back to life... however since Joker's life force is tied to Karuha-Baruha's... well, we have an undead Tarutaru on our hands...
We return to the Manustary and Apururu and Ajido-Marujido are shocked to learn their father is still alive. They also don't know how Joker was brought to life to begin with as it takes a HUGE amount of energy. They realize that Karuha-Baruha was trying to completely enslave Fenrir... and the Star Sibyl may be in danger!
Over at Full Moon Fountain, the Star Sibyl was praying... when the entire Cardian army shows up... uh-oh. Apparently the Star Sibyl wished for Karuha-Baruha's help at some point and the small amount of star power left heard the wish... well Joker comes along... and apparently wants to help restore the power of the Stars and Moon to Windurst, and needs our help and the help of the Star Sibyl...
Status & Notes:
So... down to *1* mission to go for Windurst! Hooray! I took some time to try and kill some stuff around Boyadha Tree... honestly wasn't that difficult... which is nice... however, it did still seem slower than GoV training in Bostianeux... but who knows, I may need a change of scenery soon. Also, you can REALLY make some good money there... got some items that sold for 6.5k gil each from the Grobbues... anyway, though... I don't see myself doing the last mission until I hit level 95... so I have some work to do...
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