Thursday, August 21, 2014

Day #468 Recap

Current Game(s): Final Fantasy X-2, Dissidia: Final Fantasy

Current Play Time(Final Fantasy X-2): 41:02
Current Play Time(Dissidia): 149:14
Time in Dissidia in Command Mode: Approx. 10 hours
Total Play Time - 1,033:21

Current Game Overs(FF X-2) - 4...
Current Game Overs(Dissidia) - 0
Total Game Overs: 65

Where I Currently Am(FF X-2): Chapter 3 Creature Creator Time!(57% Complete, Bestiary 39% Complete)

Where I Currently Am(Dissidia): Finishing up the accomplishments and what not... just AP, weapon, and umm loss grinding to go...

Stuff Did Today (FF X-2): None

Stuff Did Today(Dissidia): Finished up alot of the real grindy achievements... dodging... done! Breaking random stuff... done!!! Blocking... done!!! Bravery attacks... done!!!

Status & Notes: 

So... BIG chunk of what was left done...  really all that's left for me to do is the AP grinding... grinding a few "deaths"... the weapon collecting... and the Chaos/Cosmos Reports. Really getting down to a very small list. Thank god...

Today, we'll get back into some FF X-2 Creature Creator stuff... most likely I'm just going to be unlocking Fiend's Tales today... but we'll see... maybe I'll get some training in for my team... and answer questions such as if my Chocobo is already over Level 40 will he still learn Auto-Haste???

By the way, thanks to Live2Play for the helpful tips... I will be sure to put them to good use!

1 comment:

  1. The level requirements are just minimums you must reach in order to learn the abilities. Then you just get hit with the appropriate category move and your creatures learns the ability. If you remove the ability and later get hit with that same category of move you'll relearn it. All this assumes you have a free move slot of course. You get 4 active abilities and 4 passives, not counting ones from accessories/dresspheres/GGs. If you don't have an open slot you won't learn anything.

    This is important for making move-sets that force your creatures to use the move(s) you want. You basically have to give them filler moves like Esuna that they'll pretty much never use. This also prevents your creature from relearning something like Attack or Charon if you'd rather them not have it.

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