Tuesday, September 2, 2014

Day #480 Recap

Current Game(s): Final Fantasy X-2, Dissidia: Final Fantasy

Current Play Time(Final Fantasy X-2): 50:29
Current Play Time(Dissidia): 166:09
Time in Dissidia in Command Mode: Approx. 10 hours
Total Play Time - 1,060:47

Current Game Overs(FF X-2) - 4...
Current Game Overs(Dissidia) - 0
Total Game Overs: 65

Where I Currently Am(FF X-2): Chapter 3 Creature Creator Time!(57% Complete, Bestiary 58% Complete)

Where I Currently Am(Dissidia): Really now all that's left to do is finish getting all the equipment...

Stuff Did Today (FF X-2): None

Stuff Did Today(Dissidia): Finished up the Cosmos Reports and then started a 60-90 Colisseum run...

Status & Notes: 

So, apparently this is a very annoying achievement... and I'm probably going to need to make multiples of items that are prerequisites for other pieces of equipment... though honestly I was planning on doing that anyway... I really feel like I should be higher than 87% on this though... but anyway, I'm obviously going to keep going. My next step is to finish up the rest of the Level 90s exclusive weapons and then its time to do some Orb farming...  probably a quick run through 91-120 as well, I didn't quite get ALL of the special items in my big run before, and I still need a few items to make a few random items as well...

Over in X-2 I think I'm down to like 4 or 5 more creatures to get tales for before I can move on... Unfortunately almost all of them are Medium size... so I guess I'm going to be training up my arena team while I'm getting the last few tales... then I'm getting bribe for Yuna and teaching everyone Auto-Haste, yay!!!!

1 comment:

  1. About Auto-Haste... I don't think it's really necessary for your Tonberry. Any creature that only uses charging moves (spells and a majority of abilities) will get little to no benefit from it, since it doesn't speed up the charge time and you don't have to fill up the ATB again after you use one of these moves. So basically it's only helpful for creatures that use Attack or Mug or other instant moves like that.

    Also, I notice you have Cura on some of your guys instead of Vigor. Not sure if that is on purpose or you just don't have the Turbo Ethers or what. I'm sure you'll be ok for now with that, but I'd still recommend Vigor. If you want a move that can heal the whole team at once then White Wind would be better almost always. Since Cura can both single and multi target, you just know your creatures will use it the opposite of the way you want at any given time. Everyone's dying? Hey let's single target Cura one guy and let the others die! One guy really needs healing and the rest are barely hurt? Looks like everyone needs healing, let me multi-target that Cura, and then the guy really needing it only gets half-health and gets one-shot anyway. But honestly, Vigor on everyone is all you really need for healing anyway.

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