Thursday, April 10, 2014

Day #335 Recap

Current Game(s): Final Fantasy Tactics Advance, Final Fantasy X

Current Play Time(Tactics Advance): 25:27
Current Play Time(Final Fantasy X): 24:47
Total Play Time - 702:16

Current Game Overs(Tactics Advance) - 0
Current Game Overs(FF X) - 0
Total Game Overs: 60

Where I Currently Am(Tactics Advance): Nargai Cave
Where I Currently Am(FF X): Outside Bevelle (Post Via Purifico)

Stuff Did Today(Final Fantasy Tactics): Saved a couple towns from monster attack

Stuff Did Today(FF X): So, after finally making it through the Bevelle Cloister of Trials, we were ambushed by Maester Kinoc and arrested. During our trial for crimes against Yevon, we revealed that Seymour killed his father. The Ronso Maester was outraged... the others, didn't seem to care. Apparently Seymour isn't the only unsent amongst the Maesters... Maester Mika in unsent as well. They've accepted that their death can give them eternal life... or something like that. Anyway, they decided to throw us into the via Purifico... an oddly technologically enhanced space for a dungeon...

Anyway, we gathered up our teammates and encountered Isaaru, sent by the Maesters to take out Yuna and her guardians. Unfortunately for Isaaru, his Aeons were nowhere near as strong as ours. Meanwhile, an undead version of Evrae came after Tidus, Wakka, and Rikku underwater. Afterwards, we made it outside where Seymour was waiting for us. He killed Kinoc... no big loss there. He then sent all the Guado and Kinoc and made the souls into some sort of undead body... what he didn't know though is that Bahamut has Damage Break... so... yeah... no we're back in Macalania Woods... and Yuna is depressed...

Status & Notes:
Alright.. so, yeah, I overtrained alot for Seymour Natus... why? Well, those robots give a lot of AP. I'm actually getting to the end of a lot of my characters initial paths on the Sphere Grid. Wakka is there already. I'm going to have to figure out where I want to use Teleport Spheres... and who I'll wait until Zanarkand where I can get Lv. 3 Key Spheres...

I did a couple of area saves in Final Fantasy Tactics Advance, but its not really worth typing out a new Current Setup today, because I don't think enough has changed, so I think I'll forego that for today.

Okay, I'll finally start talking about my setups in Final Fantasy Tactics Advance... and I'm going to start with my Hume characters. Marche, as a main character kind of gets an advantage, because I can really specialize him. I'm going to basically keep him as a Ninja. Eventually I will get Dual Swords which is a must for all Humes. I may teach him some Paladin abilities as well. Basically, he'll have a toolkit of support classes to use, really staying with fighter and paladin for the most part.

Malchelo on the other hand has to be a bit of a jack of all trades. He will be the only one I can send out on dispatch missions as a blue mage, as well as the person I will use as a hunter to capture enemies very soon. Luckily, there's no real need for me to get too into the Mage classes other than what is necessary to unlock the Blue Mage. Down the line, I will probably keep him as a Paladin with Blue Mage support class.

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