Tuesday, February 4, 2014

Day #270 Recap (Final Fantasy VIII)

Current Game: Final Fantasy VIII

Current Play Time: 15:30
Total Play Time - 550:15
Current Game Overs - 0
Total Game Overs: 59

Where I Currently Am: Balamb Town... post graduation
Stuff Did Today: Finished my grand scheme, mwa ha ha ha...

Current Setup:

Squall - Lv 38

HP: 5595 - Holy
Str: 188 - Flare
Vit: 23
Mag: 67 - Tornado
Spr: 21
Spd: 26
Eva: 2%
Hit: 255%
Luck: 18

ElemAtk - Blizzaga(100%)
ElemDef - Quake(200%),WateR(150%)
StatAtk - Sleep(100%)
StatDef - Esuna, Death(100% Death, 20% Everything Else)

Equipment: Revolver
Junctioned GFs: Ifrit, Siren
Abilities Equipped: Str+60%, Str Bonus
Renzouken - Rough Divide

Magic: Esuna, Cure, Fire, Blizzard, Blizzaga, Thunder, Water, Tornado, Scan(99), Sleep, Double, Thundaga, Curaga, Death, Fira(20), Berserk(9), Holy, Flare, Demi, Quake, Triple(60), Slow

Zell - Lv 31

HP: 4475 - Tornado
Str: 142 - Holy
Vit: 135 - Meltdown
Mag: 62 - Triple(60)
Spr: 86 - Death
Spd: 25
Eva: 2%
Hit: 98%
Luck: 16

ElemAtk - Water(100%)
ElemDef - Quake(200%)

Equipment: Metal Knuckle
Junctioned GFs: Shiva, Diabolos
Abilites Equipped: Str+60%, Vit+40%, Spr+20%
Duel - Punch Rush, Booya, Heel Drop, Mach Kick, Burning Rave

Magic: Thunder, Fire, Cure(91), Scan(98), Sleep, Blizzard, Water, Esuna(81), Double(65), Death, Blizzaga, Tornado, Silence(3), Holy, Demi(3), Flare(2), Meltdown, Quake, Triple(60), Slow

Selphie - Lv 29

HP: 5071 - Holy
Str: 49
Vit: 79 - Curaga
Mag: 78 - Flare
Spr: 18
Spd: 21
Eva: 1%
Hit: 98%
Luck: 20

ElemDef - Water(150%), Quake(200%)

Equipment: Flail
Junctioned GFs: Quetzocoatl
Abilities Equipped: Str+60%, Mag+20%

Magic: Blind(12), Esuna, Cure(44), Double(6), Thunder(11), Curaga, Water, Death, Thundara(9), Blizzard(6), Holy, Flare, Demi, Quake, Triple(60), Slow

Quistis - Lv 10

HP: 582
Str: 20
Vit: 6
Mag: 8
Spr: 8
Spd: 21
Eva: 1%
Hit: 103%
Luck: 15

Equipment: Chain Whip
Junctioned GFs: None
Blue Magic: Laser Eye, Ultra Waves, Electrocute, Lv?Death, Degenerator, Aqua Breath, Acid, Gatling Gun, Fire Breath, Bad Breath, Mighty Guard

Magic: None

Guardian Force:

Quezocoatl - Lv 51
HP -2904
Compatibility: Squall - 600, Zell - 600, Quistis - 620, Selphie - 580
Abilities: HP-J, Vit-J, Mag-J, Elem-Def-J, Elem-Def-Jx2, Magic, GF, Draw, Item, Card, Str+60%, Mag+20%, SumMag+10%, SumMag+20%, T Mag-RF, Mid Mag-RF, Card Mod

Shiva - Lv 46
HP - 2542
Compatibility: Squall - 575, Zell - 540, Quistis - 648, Selphie - 590
Abilities: Str-J, Vit-J, Spr-J, Elem-Atk-J, Elem-Def-J, Magic, GF, Draw, Item, Str+60%, Vit +20%, Vit+40%, Spr+20%, SumMag+10%, SumMag+20%, I Mag-RF

Ifrit - Lv 28
HP - 1821
Compatibility: Squall - 600, Zell - 630, Quistis - 570, Selphie - 600
Abilities: HP-J, Str-J, Elem-Atk-J, Elem-Def-J, Elem-Def-Jx2, Magic, GF, Draw, Item, Mad Rush, Str+20%, Str+40%, Str+60%, Str Bonus, SumMag+10%, SumMag+20%, Boost, F Mag-RF, Ammo-RF

Siren - Lv 31
HP -2268
Compatibility: Squall - 560, Zell - 580, Quistis - 584, Selphie - 640
Abilities: Mag-J, ST-Atk-J, ST-Def-J, ST-Def-Jx2, Magic, GF, Draw, Item, Mag+20%, Mag+40%, Move-Find, SumMag+10%, GFHP+10%, GFHP+20%, L Mag-RF, ST Med-RF, Tool-RF

Diabolos - Lv 11
HP - 837
Compatibility: Squall - 660, Zell - 580, Quistis - 600, Selphie - 610
Abilities: HP-J, Mag-J, Abilityx3, Magic, GF, Draw, Item, Time Mag-RF, ST Mag-RF


Triple Triad:

Current Rules:
Balamb - Open, Diff

Card Inventory:
Lv 1: Geezard - 12, Fungar - 9, Bite Bug - 12, Red Bat - 11, Blobra - 5, Gayla - 4, Gesper - 14, Fastitocalon-F - 11, Blood Soul - 13, Caterchipillar - 13, Cockatrice - 7

Lv 2: Grat - 13, Buel - 13, Mesmerize - 12, Glacial Eye - 16, Belhelmel - 12, Thrustaevis - 11, Anacondaur - 15, Creeps - 10, Grendel - 17, Jelleye - 11, Grand Mantis - 11

Lv 3: Forbidden - 5, Armadodo - 3, Tri-Face - 9, Fastitocalon - 3, Snow Lion - 3, Ochu - 6, SAM08G - 4, Death Claw - 5, Cactuar - 8, Tonberry - 4, Abyss Worm - 3

Lv 4:  Turtapod - 4, Vysage - 5, T-Rexaur - 11, Bomb - 5, Blitz - 3, Wendigo - 7, Torama - 7, Imp - 3, Blue Dragon - 9, Adamantoise - 6, Hexadragon - 8

Lv 5: Iron Giant - 15, Behemoth - 4, Chimera - 18, Elastoid - 14, GIM47N - 12, Malboro - 15, Ruby Dragon - 6, Elnoyle - 22, Tonberry King - 6, Wedge&Biggs - 8

Lv 8: MiniMog - 1, Ifrit - 1

Lv 9: Diabolos - 1

Lv 10: Quistis - 0, Zell - 0, Seifer - 1

Status & Notes: 

So, as you may have guess, I will be doing a fairly high level playthrough here. Which is fine. One of the strengths of having such a broken system is that it IS highly customizable to play it through in so many ways. So, my grand scheme was actually to level up enough that I could fight Diabolos at Level 30+ and be able to Draw Holy and Flare from it. The downside of this plan of course is when you fight Diabolos you only have two characters who can have their Magic stat junctioned... which makes drawing near impossible for the 3rd character... it took me about 75 minutes of pure drawing just to max out Holy on my third character... I ran out of Phoenix downs (I only brought 3) and decided it wasn't worth my time to max out Flare right now. not like I can never get it again.

So... its ALMOST time to start going through the plot of the game. Few things I want to do first. Need to get a few more abilities for Diabolos *cough* Enc-None *cough*... then I want to get a few more Gayla cards so I can get some more Meltdowns... then I do believe I'm set! And yes, I will be getting Lionheart early, though that's just as a mild convenience... I'll get to the ridiculous of the upgrade system soon enough. Playing high-level though without Lionheart is just... long... so, yeah... lets see how it goes...

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